KOF
1. Iori
Iori safejumps
corner: super, 5B hyperhop forward jC 4f super, 236236AC, 5A, forward jump CD 4f 624D backdash, forward jump CD 4f
midscreen: 624D, 624B, neural hop CD 5f 624D, manual timing run forward hop CD (hard) 4f 3x214A, jump forward CD or superjump forward 4B 6f 3X214A/C maual time forward hop CD 4f (hard) OTG 236AC, jump forward CD 4f climax, jump forward CD 4f
2. Rock
2.1. Safe Jumps
1.62+ Approved Rock Safe Jumps (All previous patch version safe jump listings that utilize pre-patch 214C hard knockdown or whiffed 214A/Bs for frame kills do not work) Corner Specific Forward Throw > Whiff cl.5C > Hop j.CD (4F) Forward Throw > Whiff 5A > Dash (A single double tap during thhe recovery buffer should work) > Hop j.CD (4F) 236236B (Air/Juggle Hit) > (minor delay) > Whiff cl.B > Whiff 2A > Hop j.CD (4F) (not recommended) Midscreen/Corner [Against 5 Frame Reversal Only] Back Throw > Forward Jump j.D/j.CD (5F) 623B > Whiff cl.A > Hop j.D/j.CD (5F) [Against 4 Frame Reversals] Command Grab > 214B~A (Command Run into Cancel) > Whiff 2C > Hyper Jop Forward j.CD (4F) EX Hard Edge (Air/Juggle Hit) > Whiff 214A > Hyper Hop Forward j.CD (4F) 236236B (Air/Juggle Hit) > Whiff 2C > Hyper Jump Forward j.CD (4F) 236236B (Air/Juggle Hit) > Whiff f.C > Hyper Hop Forward j.CD (4F) 236236B (Air/Juggle Hit) > Jump Forward (You can hold 9 after the super) > Hop Forward j.CD (4F) 236236B (Air/Juggle Hit) > Roll Forward > Jump Forward j.CD (4F) 236236A (Reversal/Close Ground Hit) > Hyper Hop Forward j.CD (4F) 236236AC (Ground/Juggle Hit) > Whiff 2A > Hyper Jump Forward j.CD (not recommending you use this one BTW) (4F) EXT-214C (Air/Juggle Hit) > Jump Forward > Hop Forward j.CD (4F) EXT-214C (Air/Juggle Hit) > Roll Forward > Jump Forward j.CD (4F) EXT-236C (OTG) > Hop Forward j.CD (4F)
3. Ramon
3.2. Safe Jump
3.2.1. OTG 22A+C
whiff 5b hyperhop C (corner) c.A super jump C
4. Dolores
4.1. Combos
624AC 236A 236BD hyperhop C 4214D
4.2. Safe Jump
4.2.1. throw
- forward throw hyper hop D
- backward corner throw 5b jump forward D
4.2.2. qcfa
manual delay hop D
4.2.3. Nesh (air coffin)
backdash jump forward D
4.2.4. Burj (command throw)
5a jump forward D (5f reversal)
4.2.5. qcfqcfa
2a super jump forward D
4.2.6. qcbqcb b
5b hop forward D
5. Whip
5.1. Safe Jump
5.1.1. Backwards Throw
Forward Jump CD
5.1.2. 41236LP
Hyper hop forward j.CD
5.1.3. 41236LP+HP
Hop forward j.CD
5.1.4. 4214 LK
Neutral jump j.CD
5.1.5. 63214HP
Neutral hop forward D 7f
5.1.6. 236236lk
5a hyper hop forward d
5.1.7. Climax
Hop forward CD
6. Vanessa
6.1. Safe Jumps
236236P 214B 236B full jump with 5CD 236D > full jump
236B~6Cxx236D hyper hop jump D
623LP hop j.CD
2D xx 214a hyperhop
7. Gato
7.1. Strategy
Frame trap with 2axx6a
7.2. Safe Jumps
623D/623CD hop CD (4f)A
Corner 236A~6A neutral hop D