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KOF

1. Iori

Iori safejumps

corner: super, 5B hyperhop forward jC 4f super, 236236AC, 5A, forward jump CD 4f 624D backdash, forward jump CD 4f

midscreen: 624D, 624B, neural hop CD 5f 624D, manual timing run forward hop CD (hard) 4f 3x214A, jump forward CD or superjump forward 4B 6f 3X214A/C maual time forward hop CD 4f (hard) OTG 236AC, jump forward CD 4f climax, jump forward CD 4f

2. Rock

2.1. Safe Jumps

1.62+ Approved Rock Safe Jumps
(All previous patch version safe jump listings that utilize pre-patch 214C hard knockdown or whiffed 214A/Bs for frame kills do not work)

Corner Specific

Forward Throw > Whiff cl.5C > Hop j.CD (4F)
Forward Throw > Whiff 5A > Dash (A single double tap during thhe recovery buffer should work) > Hop j.CD (4F) 
236236B (Air/Juggle Hit) > (minor delay) > Whiff cl.B > Whiff 2A > Hop j.CD (4F) (not recommended)


Midscreen/Corner

[Against 5 Frame Reversal Only]
Back Throw > Forward Jump j.D/j.CD (5F)
623B > Whiff cl.A > Hop j.D/j.CD (5F)

[Against 4 Frame Reversals]
Command Grab > 214B~A (Command Run into Cancel) > Whiff 2C > Hyper Jop Forward j.CD (4F)
EX Hard Edge (Air/Juggle Hit) > Whiff 214A > Hyper Hop Forward j.CD (4F) 


236236B (Air/Juggle Hit) > Whiff 2C > Hyper Jump Forward j.CD (4F)
236236B (Air/Juggle Hit) > Whiff f.C > Hyper Hop Forward j.CD (4F) 
236236B (Air/Juggle Hit) > Jump Forward (You can hold 9 after the super) > Hop Forward j.CD (4F) 
236236B (Air/Juggle Hit) > Roll Forward > Jump Forward j.CD (4F)

236236A (Reversal/Close Ground Hit) > Hyper Hop Forward j.CD (4F)
236236AC (Ground/Juggle Hit) > Whiff 2A > Hyper Jump Forward j.CD (not recommending you use this one BTW) (4F)

EXT-214C (Air/Juggle Hit) > Jump Forward > Hop Forward j.CD (4F)
EXT-214C (Air/Juggle Hit) > Roll Forward > Jump Forward j.CD (4F)
EXT-236C (OTG) > Hop Forward j.CD (4F)

3. Ramon

3.1. Combos

  1. Corner

    Heavy Starter > 623BD > 214K , AB > 623B > 2141236BD > 22AC

3.2. Safe Jump

3.2.1. OTG 22A+C

whiff 5b hyperhop C (corner) c.A super jump C

4. Dolores

4.1. Combos

624AC 236A 236BD hyperhop C 4214D

4.2. Safe Jump

4.2.1. throw

  • forward throw hyper hop D
  • backward corner throw 5b jump forward D

4.2.2. qcfa

manual delay hop D

4.2.3. Nesh (air coffin)

backdash jump forward D

4.2.4. Burj (command throw)

5a jump forward D (5f reversal)

4.2.5. qcfqcfa

2a super jump forward D

4.2.6. qcbqcb b

5b hop forward D

5. Whip

5.1. Safe Jump

5.1.1. Backwards Throw

Forward Jump CD

5.1.2. 41236LP

Hyper hop forward j.CD

5.1.3. 41236LP+HP

Hop forward j.CD

5.1.4. 4214 LK

Neutral jump j.CD

5.1.5. 63214HP

Neutral hop forward D 7f

5.1.6. 236236lk

5a hyper hop forward d

5.1.7. Climax

Hop forward CD

6. Vanessa

6.1. Safe Jumps

236236P 214B 236B full jump with 5CD 236D > full jump

236B~6Cxx236D hyper hop jump D

623LP hop j.CD

2D xx 214a hyperhop

7. Gato

7.1. Strategy

Frame trap with 2axx6a

7.2. Safe Jumps

623D/623CD hop CD (4f)A

Corner 236A~6A neutral hop D

Author: neosloth

Created: 2026-05-07 Thu 20:25